

In particular, Sheoldred, the Apocalypse can give Mono Red a lot of issues if not killed quickly. Weaknesses: Mono Red can struggle when there is a lot of incidental life gain and cheap interaction, and this Standard format has a lot of those effects. Since all the creatures work well towards an aggressive game plan and you aren’t compromising in card quality, Mono Red can be an extremely punishing deck for those who aren’t prepared to face it, or simply decks that happen to stumble. Looking to play relatively quick games of Magic, Mono Red has a fantastic curve with twelve one drops, eight two drops, six three drops, and three four drops, then can back those threats up with eight burn spells that double as removal and reach. Mono Red AggroĪ strategy as old as Magic itself, Mono Red Aggro is a general mainstay in Bo1 Standard due to it’s consistency and power. However, the second decks start skimping on those effects is when Mono White is at it’s best. If there’s still a lot of cheap interaction and/or board wipes, this isn’t the ideal pick, but still reasonable. When is it good to play? Mono White is a great option in most metagames, but will truly shine when the midrange decks care less about aggro. Furthermore, with a higher density of three drops, you are more prone to clunky draws as it can be difficult to double spell until the mid game. A few well timed removal spells can be a big issue for this deck as your card quality is going to drop off quicker than your opponent’s in most matchups. Weaknesses: While Mono White can disrupt the opponent quite well, it can be just as easily disrupted. In particular, cards like Thalia, Guardian of Thraben, Annointed Peacekeeper, and Brutal Cathar work double duty to beat the opponent down while substantially slowing their game plan. You have an excellent curve between eight one drops, twelve twos, twelve threes, and Serra Paragon for the top end, but beyond just being aggressive, most of them either disrupt or generate additional value. Like the many iterations before it, and somewhat similarly to Mono Black Aggro, Mono White looks to leverage an aggressive curve and disruption to push through damage. Mono White AggroĪn extremely classic archetype, Mono White Aggro once again graces the top tier of Best of One.

This balance makes for quick games that are good for climbing while also having a lot of agency in your wins and losses. When is it good to play? While midrange decks can be a headache when they have the right draw, Mono Black is so good as it’s a very balanced deck, you aren’t super favored against anything, but you aren’t just dead to any archetype either. There’s no real way you can deckbuild around this more than we already have with a lot to do with your mana and good removal, so it’s mostly hoping your curve can get under theirs. Weaknesses: While a powerful aggressive deck, the midrange strategies are relatively well suited to beat the aggressive decks. Even if the opponent can establish a defensive front, Defiler of Flesh can easily invalidate it by giving your team menace. Furthermore, having a good amount of removal makes it very difficult for you to get stonewalled. With all these factors combined, you end up with a deck that can be very fast, but also have a lot to do in the mid game if the game extends that far.

Finally, you have plenty to do with your mana between leveling up Evolved Sleeper, returning Cult Conscripts, blitzing Tenacious Underdog, or “kicking” Tainted Adversary. Second, you have excellent interaction to push your threats through such as Cut Down, Infernal Grasp, and Liliana of the Veil. First of all, you have twelve one drops to work with between Evolved Sleeper, Cult Conscripts, and Okiba Reckoner Raid. The best aggro deck of the format, Mono Black has all the makings of an excellent aggressive deck. The Lord of the Rings: Tales of Middle-Earth.
